The objective of the game is to use the whole deck and be the first person to get rid of all your cards.
If you accept cards, you will have more than six in your hand, so you will not need to draw more for the next round. If you have accepted, and in the next round you cannot beat your opponent’s cards again, you must accept again, and you miss your turn once more.
When attacking, you can only give your opponent up to six cards to beat. Even if you’ve been accepting a lot and now have a whole bunch of cards to use, you can give only six. If they beat them all, your attack is over.
There are of course different strategies you can use. You might want to overwhelm your opponent with big cards and trumps; you know that if you use the biggies, they might have to accept. If you throw in the ace of trump, they will have to. Remember, however, that, even though you have made them accept and earned another turn to attack, they now have good cards to defend themselves and to attack you next. More than likely they will beat all your cards this time, and then watch out. Therefore, this strategy is not recommended for the beginning of the game, but the closer you are to the end the more chances you will have with it. If you manage to keep your opponent in the “accepting mode” until all the deck is gone and then throw at them your last few cards, you win even if they can beat those. The person left with cards in their hands loses. He is “The Fool.”
When you are defending yourself, it is up to you whether you use all your resources (big cards & trumps) or accept. If you can beat the cards but would rather not spend your trumps, you don’t have to.
The attacker does not have to use all the matching cards, either. If the opponent has played a king and you have another king, it is up to you whether to throw that king in or not.
As I’ve already mentioned, if you have several matching cards, like three tens, for example, you can use them all for your attack in one turn, either one by one or all together.