You know what all the pieces are and what they do. However, strategy plays a critical role in determining whether you win or lose. Here are the five Golden Rules of Opening Game chess, and if you really want to win more games more often, they’ll tell you everything you need to know!
Remember, if your opponent is even reasonably experienced, they’ll know these rules forwards and backwards. You should too!
The Very First Thing You Need To Know
The very first thing you should realize about the game of chess is that the
goal, (i.e., getting set up to jump on the king with as much grouped force as
possible), is really almost incidental to successfully emerging victorious.
As you already know, chess is a game of strategy. And, since you cannot
achieve checkmate with your first move, it follows reasonably enough that, if
you control useful areas of the board, victory will be assured.
So, learn this, know this, live this: Chess is not about overwhelming
forces! Chess is about controlling the application of force, both
that of your opponents’ as well as your own.
Here’s a handy example: Assume you have just moved your Bishop to cover a
diagonal in the middle of the board that stretches from one of your Rooks on
one end to one of their Rooks on the other. Not only has that one move given
you control of all eight of the squares between the two Rooks, it actually prevents
your opponent from making that same move, as, if he did, he would end up
loosing both a Bishop and a Rook.
He may only want to control one square. He may only need to control
one square. But, with that one move, you have not only increased your area of
control, you have also lessened the number of your opponent’s available
choices.
So always think of each and every potential move in terms like this: will
this move give me more critical areas on the board? Increase the number of
squares this piece will be able to control? Not open up a more valuable piece
to attack?
These three questions alone will insure an error-free game, but that is not
Victory! That only comes from the controlled application of force! Let’s
look at some of those applications now.
Your opening move
Any game of chess can be divided into roughly three parts; opening game,
(where you first deploy your forces), mid-game, (where any questions of who
controls what are decided), and end game, (where you prevail).
So, Rule #1: All of your opening game deployments should focus on the
four squares in the center of the board!
And here’s why: not only are those squares on the columns that contain the
king and queen, they are also on the diagonal leading to both Rooks, so, if
your opponent “castles”, (moves two squares towards his Rook, and then places
the Rook on the square between where he was and where he is), then you will
already be controlling some, if not all, of the longest diagonal going into
that area!
Which brings us to Rule #2: Unless it gives you a clear and present
advantage, (which is rare), never move the same piece twice in a row!
Here’s why: a Knight comes off the back row. Unless you move it to the
pawns’ row, it is already controlling as many squares as it can at one time,
which is eight. In keeping with rule #1, that first move of each piece should
put it where it can most thoroughly control the center squares.
Rule #3: Never block your “back row” pieces in with your own pawns!
An example of this would be either of your Bishops’ pawns. If you move either
pawn only one square, it delays how soon that Bishop can be deployed, since you
would have to move two pawns rather than one, before that diagonal opens up.
Rule #4: Avoid “doubling up” your pawns on any one column! Obviously,
the pawn that didn’t just kill a piece would be stuck, which also jams
up its’ row, both diagonals it’s on… it is really just a very bad idea.
Rule #5: Maintain balance between the deployment of your “King’s side”
pieces and your “Queen’s side” pieces! No, this does not mean you have to
move your King’s side Knight if you just moved the other one. What it does mean
is this: almost every opening game involves pawns, Knights, and Bishops, and
that’s all.
Bishops and Knights reinforce each other, but they can’t do that if they are
blocked in by a pawn that hasn’t moved yet! So, if you move a pawn on one side,
which creates an opening for one of your back pieces, you should think of your
next move in terms of creating another opening.
Some critical areas
The single most critical spot on the board is occupied at the start of the
game by the pawn in front of the King’s Bishop. In fact, the fastest way to put
an opponent in checkmate is by putting your Queen in that spot, after moving a
Bishop into place to protect her, which is referred to derogatorily as a
“fool’s mate”.
Most opening games last anywhere from four to eight exchanges, and it is
rarely a good idea to bring your Queen out earlier. The only other spot an
opponent may try to exploit with an early Queen is that of the King’s Knight’s
pawn. Used properly, an “early Queen’s attack” can be devastating! However, you
should bear in mind that any early use of the Queen exposes her to risk, and
those two squares really are the only places she might do any good.
However, should you be faced with an early Queen’s, if you try moving pieces
to positions of direct attack against a Queen, your pieces will be decimated.
But, if you block the route the Queen came in through, you get to take
out your opponent’s most powerful piece at your leisure. Think of this as “The
Containment Principle”.
A final word
As I mentioned at the opening of this article, the mid-game is where any
questions of who controls what are decided. But, how the games are
decided is determined by the opening game each player commits to, which will
determine what options are even available to the player to use!
So I will leave you with a word regarding game pace. At some point, probably
between the fourth and the eighth exchanges, you will be asked to make a
decision regarding what pieces you are willing to sacrifice, (and in what
order), in your quest to establish control of as much of the board as you can.
You already know the absolute value of each piece, (a Queen is more valuable
than a Rook, which is more valuable than a Bishop or Knight, which is more
valuable than a pawn…). Here are a few “relative values” to help guide you into
and through your mid-game.
First; Rooks. A Rook is an extremely powerful piece to have during the end
game. However, during opening game it is virtually useless. Likewise, a lot of
people are under the impression that the Bishop and Knight are of equal value.
They are not.
Pacing is what determines that a Knight is much more useful during the
opening and mid game, but the Bishop is much more powerful during the end game.
Something else you may wish to keep in mind regarding the relationship between
Bishops and Knight is this: either Knight can potentially cover two of the four
center squares; likewise, either Bishop can cover two of the four as well.
And it is much worse to lose both
Knights or both Bishops than it
is to lose one of each.
You will want to keep this firmly in mind as, no matter what opening you or
your opponent choose, the odds are very high that the middle game will begin on
one of those four middle squares.
And if you control all four of those squares, how could you loose?